Monthly Archives: August 2008

Hurricane Gustav

So New Orleans is once again being threatened by a massive storm, one that bears a large resemblenace to Hurricane Katrina. Massive evacuations have taken place etc etc. So the question I have to ask is this. Why are we … Continue reading

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Accidental Viral Marketing.

So I was just reading about the Ipod Girl – This pic was on an iphone bought by a UK customer – apparently it was taken at the factory in Shenzen in southern China (next to Guangzhou, where we were … Continue reading

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Next Next Gen or The Scope Scaling Problem.

So, here we are in Next Gen land, with the 360 and PS3 (and to a certain extent, the Wii) firmly planted as our current targets for development and we are all feeling the pain from that.Why Pain? well mainly … Continue reading

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Time to myself.

So sitting in the bar of the Luxor in Las Vegas, for the first time in three weeks on my own. I don’t have to be Dad, brother (I have family in town visiting) or Husband – family is sampling … Continue reading

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Scaling your game design scope.

“Correctly balancing scope and polish is one of the biggest challenges of the dev cycle, IMO. At the end of the day, we all try to make creative, ambitious games — and balancing a constrained resource/time pool against hopes and … Continue reading

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Working WITH a publisher and not FOR a publisher

So a few days ago I ranted on about how publishers want to own the IP at the expense of the little guy, thereby removing one the principle reasons why you’d want to go Indie in the first place.So what, … Continue reading

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Reset Generation!

My good friend Scotty Foe works for Nokia as a game producer, and he’s just produced his magnum opus, Reset Generation. It’s a turn based game dedicated to all the video games of our youth.It works as a java widget … Continue reading

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What is going on in Our Industry??

It’s been a bad couple of weeks for our industry in terms of job losses.The Activision \ Vivendi merger has resulted in layoffs at High Moon and almost certainly at Radical. Midway slashes the number of employees at Midway Austin … Continue reading

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Publishers and IP ownership

Finally another Game Dev blog post.I apologize for not updating recently – I’ve been all over the world in the last month – NY, SF, Korea, Seattle and finding the time to do anything other than get on and off … Continue reading

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