Monthly Archives: December 2008

Why doesn’t DOS have a Touch command?

I had need recently of a touch command in DOS and found there wasn’t one, so I went away and made one. I’ve put it in the projects directory so you guys can get either the executable or the project … Continue reading

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Dear God what have I created?

I was just shaving in my bathroom when I see in the mirror the door open and my 6 year old sneak in and place a rubber snake on Cathy’s side of the bed.This is a 6 year old. God … Continue reading

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Dev Studios Today

I was just talking with some people about how a Dev Studio needs to be structured these days in order to survive. So many studios are dying – even AAA companies – and why?Mainly because they exist check to check … Continue reading

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The Blood Bath continues

So today Aspyr Media in Austin let go of 30 people today. Free Radical (makers of Haze and Time Splitters) also shut their doors.So we’ve had Midway dumping 25% of their people (most of the people still there are finishing … Continue reading

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Knowing your game is fun

Finally got around to posting this. Xmas wrapping is all done and now I have a little spare time to get to it.So, where did we leave off? Oh yeah – how does a team know what it’s got on … Continue reading

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Stupid Protagonists

Recently I’ve been listening to lots of books on CD – I get them from the Library, rip them the iPhone and then listen to them while waking the dog every night.It’s quite theraputic and interesting listening to lots of … Continue reading

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Factor 5 And The Blogger

I was just reading this article about Factor 5 and the Blogger Sam Baker.Basically Factor 5,- a San Francisco based developer best known for it’s Rogue Squadron series -, had a deal with Brash, the publisher who just closed up … Continue reading

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I took a job

Yeah, I took a job with WXP3D “The Whole Experience” in Seattle yesterday as Technical Director. I’m _really_ excited about the opportunity.This will be the first and last time I talk about the job that I do in my Blog … Continue reading

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The obsession with MetaCritic

There’s an obsession with MetaCritic these days.For the un-initiated MetaCritic is an aggregation service who collates video game reviews and provides an average score for a given game.Lots of studios and publishers use MetaCritic as their guide to how good … Continue reading

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A Game Industry Primer – Part 3

Production – how are games actually made?This could well end up being a long post, because this is a pretty intricate and complicated topic. But what the hell, lets have a go:)Production is generally broken into 4 parts :-P re-productionVertical SliceFull … Continue reading

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