Monthly Archives: February 2013

Valve Strategy Analysis

So, I’ve been watching with great interest lots of the Valve announcements and maneuvering in the industry and other people commenting on what they are doing and why they think it is. So I wanted to add some of my … Continue reading

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Virtual Currencies – a primer

Holding real money value in games is either extremely simple, some what complex, or You Are Asking For Trouble. One of the three. The extremely simple paradigm is allow people to buy a virtual currency, and that virtual currency does … Continue reading

Posted in Game Development, MicroTransactions | Leave a comment