Monthly Archives: April 2014

We need more assholes in the game industry!

Wait, what??? Surely we need less assholes in the industry, not more? What kind of idiot says we need more?? OK, so let me define some terms for you. When I say asshole, I mean vision holder, for on large … Continue reading

Posted in Game Development | Leave a comment

Javascript – my experience

Recently I’ve been working on a project that is Javascript based. I’ve never done Javascript before, but I know PHP pretty well, so how hard could it be? It’s just another language designed for building web pages, right? Yeah, my … Continue reading

Posted in Game Development, Web Dev | Leave a comment

Adventure Book

So I promised to talk about Adventure book. Just over a year ago, I spent a couple of weekends building a do it your self adventure book engine in IOS. All UIKit. It’s very simple – book definition as XML, … Continue reading

Posted in Animation, Game Development | Leave a comment

Gamebreakers.

OK, so unsure if I should do this – I could see potential clients being upset by the fact I’m working on something for myself. I’ve already had one get very grumpy about the fact that I asked questions about … Continue reading

Posted in Game Development | Leave a comment

VFX and the Oscars

I was in the movie VFX industry for a few years working for Bob Zemekis on a Christmas Carol and Mars needs Moms – then I worked for OOOii for a year, who are involved in VFX development that is … Continue reading

Posted in Animation, Movies | Leave a comment