Author Archives: Jake

Windows 8

The wife just got a new laptop and we it comes with Windows 8 on it – we are both (the two of us) just trying to get used to it. Dear God Microsoft, what have you done? This is … Continue reading

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A response to the awesome Fireproof blog post on Polygon

First, you need to read this. Fireproof ‘free-to-play binds the hands of dev’s who want to help” It’s ok, because it’s very well written, very cognizant of the situation in mobile development today and very well argued. It’s a very … Continue reading

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Quaternions – a primer

What ARE quaternions? I mean, you hear them talked about – what actually are they, and what are they used for? Here’s a brief description and some usage cases. Hopefully this will help for those struggling to understand what they … Continue reading

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We need more assholes in the game industry!

Wait, what??? Surely we need less assholes in the industry, not more? What kind of idiot says we need more?? OK, so let me define some terms for you. When I say asshole, I mean vision holder, for on large … Continue reading

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Javascript – my experience

Recently I’ve been working on a project that is Javascript based. I’ve never done Javascript before, but I know PHP pretty well, so how hard could it be? It’s just another language designed for building web pages, right? Yeah, my … Continue reading

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Adventure Book

So I promised to talk about Adventure book. Just over a year ago, I spent a couple of weekends building a do it your self adventure book engine in IOS. All UIKit. It’s very simple – book definition as XML, … Continue reading

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Gamebreakers.

OK, so unsure if I should do this – I could see potential clients being upset by the fact I’m working on something for myself. I’ve already had one get very grumpy about the fact that I asked questions about … Continue reading

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VFX and the Oscars

I was in the movie VFX industry for a few years working for Bob Zemekis on a Christmas Carol and Mars needs Moms – then I worked for OOOii for a year, who are involved in VFX development that is … Continue reading

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Valve Strategy Analysis

So, I’ve been watching with great interest lots of the Valve announcements and maneuvering in the industry and other people commenting on what they are doing and why they think it is. So I wanted to add some of my … Continue reading

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Virtual Currencies – a primer

Holding real money value in games is either extremely simple, some what complex, or You Are Asking For Trouble. One of the three. The extremely simple paradigm is allow people to buy a virtual currency, and that virtual currency does … Continue reading

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