Category Archives: Animation

Quaternions – a primer

What ARE quaternions? I mean, you hear them talked about – what actually are they, and what are they used for? Here’s a brief description and some usage cases. Hopefully this will help for those struggling to understand what they … Continue reading

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Adventure Book

So I promised to talk about Adventure book. Just over a year ago, I spent a couple of weekends building a do it your self adventure book engine in IOS. All UIKit. It’s very simple – book definition as XML, … Continue reading

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VFX and the Oscars

I was in the movie VFX industry for a few years working for Bob Zemekis on a Christmas Carol and Mars needs Moms – then I worked for OOOii for a year, who are involved in VFX development that is … Continue reading

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Animation Systems 101

So, here’s a post I made on a forum – this is a basic primer on animation systems for video game development. The idea is that it should explain how they are made, what components are part of it Animation … Continue reading

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