Category Archives: Game Development

The Game Team 4. Production and everything else.

Last entry in the list of game developer team positions. This time we’ll cover production, QA, Audio, Localization and everything else. Management 1) Exec Producer The Big Kahuna. This is the guy who is ultimately responsible for EVERYTHING on this … Continue reading

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The Game Team 3. Design.

So Design. Yes… Design. Where most people who want to make video games want to end up. And nothing wrong with that! So lets run down some of the positions, shall we? Managerial 1) Creative Director This is the top … Continue reading

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The Game Team 2. ART!

Art! Yes, ART! (little joke there for my old friend Les Ellis) So, we’ve covered programming, in terms of team members. A second big entry in the team is Art. You’ll notice I left out world modeling / level design … Continue reading

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The Game Team. A primer in Who does What and Why.

So yeah. There are lots of fledgling indies out there – two or three man operations, and they don’t necessarily have a background in what a large team makeup is. Who can do what or not. So I thought, what … Continue reading

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Running a Kickstarter

I was just wondering why I haven’t actually pulled my finger out and done one of these. I think Kickstarter has gone through some radical and interesting changes, in terms of usage case and perception, over the past year or … Continue reading

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Indies != AAA developers.

So I just read this article about why developers go from AAA to Indie, but not the other way around. You can read it here. http://venturebeat.com/2014/07/18/why-triple-a-devs-are-going-indie-and-why-indie-arent-going-triple-a/view-all/ I think that as far as it goes, it’s on the money, but I … Continue reading

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Interviewing Programmers – what every engineer should know.

I’ve been in a fair few interviews in my time, that’s for sure. Some good, some bad, some horrific. Sometimes that horrific situation has been my fault, and sometimes it’s been the interviewing party. Anyway, over the years, I’ve learned … Continue reading

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Good Luck Cliff Bleszinski!

Hey, so my friend Cliff Bleszinski has announced a new games company, and intends to make an FPS. A fairly unsurprising event, to those that know him (and those that don’t, I guess). Now, I’ve read some pretty vile bile … Continue reading

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A response to the awesome Fireproof blog post on Polygon

First, you need to read this. Fireproof ‘free-to-play binds the hands of dev’s who want to help” It’s ok, because it’s very well written, very cognizant of the situation in mobile development today and very well argued. It’s a very … Continue reading

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Quaternions – a primer

What ARE quaternions? I mean, you hear them talked about – what actually are they, and what are they used for? Here’s a brief description and some usage cases. Hopefully this will help for those struggling to understand what they … Continue reading

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