Category Archives: Game Development

We need more assholes in the game industry!

Wait, what??? Surely we need less assholes in the industry, not more? What kind of idiot says we need more?? OK, so let me define some terms for you. When I say asshole, I mean vision holder, for on large … Continue reading

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Javascript – my experience

Recently I’ve been working on a project that is Javascript based. I’ve never done Javascript before, but I know PHP pretty well, so how hard could it be? It’s just another language designed for building web pages, right? Yeah, my … Continue reading

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Adventure Book

So I promised to talk about Adventure book. Just over a year ago, I spent a couple of weekends building a do it your self adventure book engine in IOS. All UIKit. It’s very simple – book definition as XML, … Continue reading

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Gamebreakers.

OK, so unsure if I should do this – I could see potential clients being upset by the fact I’m working on something for myself. I’ve already had one get very grumpy about the fact that I asked questions about … Continue reading

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Virtual Currencies – a primer

Holding real money value in games is either extremely simple, some what complex, or You Are Asking For Trouble. One of the three. The extremely simple paradigm is allow people to buy a virtual currency, and that virtual currency does … Continue reading

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Micro-transactions, DLC and IAP – a primer.

Recently I saw a facebook post about a friend mentioning that he was seeing people complain about MicroTransactions in Dead Space 3 – people were complaining that this is a full price game, so why should they have to spend … Continue reading

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Video games, Gun control and Mass Murder.

So yeah, this awful awful thing happened. Can’t escape it and nor should you really want to. It’s an indictment on our civilization in the western hemisphere and it says a lot about us as a culture. Now it’s happened … Continue reading

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Animation Systems 101

So, here’s a post I made on a forum – this is a basic primer on animation systems for video game development. The idea is that it should explain how they are made, what components are part of it Animation … Continue reading

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Risking it all.

Over the years, I’ve gone away from games, come back to games, tried to get away from games, (under my own steam, in terms of doing something where I only have to rely on myself) and come back to games. … Continue reading

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Yearly roundup of favorite developers.

I saw that my good friends Harvey Smith (https://twitter.com/Harvey1966 on twitter) and his partner Raphael Colantonio (https://twitter.com/rafcolantonio) just won the Best Adventure category at the VGA awards last night, for Dishonored. Now I couldn’t be more made up for them … Continue reading

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